17 lines
275 B
GLSL
17 lines
275 B
GLSL
|
|
uniform sampler1D tex;
|
|
uniform int sz;
|
|
uniform int w;
|
|
|
|
out vec4 fragment;
|
|
in vec4 gl_FragCoord;
|
|
|
|
#undef _PRE_SMOOTHED_AUDIO
|
|
#define _PRE_SMOOTHED_AUDIO 0
|
|
|
|
#include ":util/smooth.glsl"
|
|
|
|
void main() {
|
|
fragment = vec4(smooth_audio(tex, sz, gl_FragCoord.x / w), 0, 0, 0);
|
|
}
|