glava-ridged/shaders/glava/wave/1.frag
VetheonGames 5499f9f4b9 Init
2023-09-07 16:16:06 -06:00

40 lines
1.0 KiB
GLSL

layout(pixel_center_integer) in vec4 gl_FragCoord;
#request uniform "screen" screen
uniform ivec2 screen; /* screen dimensions */
#request uniform "audio_l" audio_l
#request transform audio_l "window"
#request transform audio_l "wrange"
uniform sampler1D audio_l;
out vec4 fragment;
#include "@wave.glsl"
#include ":wave.glsl"
#define index(offset) ((texture(audio_l, (gl_FragCoord.x + offset) / screen.x).r - 0.5) * AMPLIFY) + 0.5F
void main() {
float
os = index(0),
adj0 = index(-1),
adj1 = index(1);
float
s0 = adj0 - os,
s1 = adj1 - os;
float
dmax = max(s0, s1),
dmin = min(s0, s1);
float s = (os + (screen.y * 0.5F) - 0.5F); /* center to screen coords */
float diff = gl_FragCoord.y - s;
if (abs(diff) < clamp(abs(s - (screen.y * 0.5)) * 6, MIN_THICKNESS, MAX_THICKNESS)
|| (diff <= dmax && diff >= dmin)) {
fragment = BASE_COLOR + (abs((screen.y * 0.5F) - s) * 0.02);
} else {
fragment = vec4(0, 0, 0, 0);
}
}