glava-ridged/shaders/glava/util/pass.frag

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2023-09-07 16:16:06 -06:00
uniform sampler1D tex;
out vec4 fragment;
in vec4 gl_FragCoord;
/* 1D texture mapping */
void main() {
fragment.r = texelFetch(tex, int(gl_FragCoord.x), 0).r;
}