glava-ridged/shaders/glava/radial.glsl

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2023-09-07 16:16:06 -06:00
/* center radius (pixels) */
#define C_RADIUS 128
/* center line thickness (pixels) */
#define C_LINE 2
/* outline color */
#define OUTLINE @bg:#333333
/* number of bars (use even values for best results) */
#define NBARS 160
/* width (in pixels) of each bar*/
#define BAR_WIDTH 4.5
/* Amplify magnitude of the results each bar displays */
#define AMPLIFY 300
/* How quickly the gradient transitions, in pixels */
#define GRADIENT 95
/* Bar color. This is a gradient by default. */
#define COLOR @fg:mix(#cc3333, #cca0a0, clamp(d / GRADIENT, 0, 1))
/* Angle (in radians) for how much to rotate the visualizer */
#define ROTATE (PI / 2)
/* Whether to swap left/right audio buffers, set to 1 to enable */
#define INVERT 0
/* Aliasing factors. Higher values mean more defined and jagged lines.
Note: aliasing does not have a notable impact on performance, but requires
`xroot` transparency to be enabled since it relies on alpha blending with
the background. */
#define BAR_ALIAS_FACTOR 1.2
#define C_ALIAS_FACTOR 1.8
/* Offset (Y) of the visualization */
#define CENTER_OFFSET_Y 0
/* Offset (X) of the visualization */
#define CENTER_OFFSET_X 0
/* (DEPRECATED) outline color */
#define BAR_OUTLINE OUTLINE
/* (DEPRECATED) outline width (in pixels, set to 0 to disable outline drawing) */
#define BAR_OUTLINE_WIDTH 0