glava-ridged/shaders/glava/util/smooth_pass.frag

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2023-09-07 16:16:06 -06:00
uniform sampler1D tex;
uniform int sz;
uniform int w;
out vec4 fragment;
in vec4 gl_FragCoord;
#undef _PRE_SMOOTHED_AUDIO
#define _PRE_SMOOTHED_AUDIO 0
#include ":util/smooth.glsl"
void main() {
fragment = vec4(smooth_audio(tex, sz, gl_FragCoord.x / w), 0, 0, 0);
}