#if _PREMULTIPLY_ALPHA == 0 #error __disablestage #endif #request uniform "prev" tex uniform sampler2D tex; out vec4 fragment; in vec4 gl_FragCoord; void main() { fragment = texelFetch(tex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); fragment.rgb *= fragment.a; }