/* OpenGL loader generated by glad 0.1.24a0 on Tue Sep 10 15:02:41 2019. Language/Generator: C/C++ Specification: gl APIs: gl=4.6 Profile: compatibility Extensions: GL_EXT_framebuffer_multisample, GL_EXT_texture_filter_anisotropic, GL_NV_texture_barrier Loader: True Local files: True Omit khrplatform: False Commandline: --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --local-files --extensions="GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic,GL_NV_texture_barrier" Online: http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.6&extensions=GL_EXT_framebuffer_multisample&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_texture_barrier */ #include #include #include #include "glad.h" static void* get_proc(const char *namez); #if defined(_WIN32) || defined(__CYGWIN__) #include static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #ifdef _MSC_VER #ifdef __has_include #if __has_include() #define HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define HAVE_WINAPIFAMILY 1 #endif #endif #ifdef HAVE_WINAPIFAMILY #include #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define IS_UWP 1 #endif #endif static int open_gl(void) { #ifndef IS_UWP libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( libGL, "wglGetProcAddress"); return gladGetProcAddressPtr != NULL; } #endif return 0; } static void close_gl(void) { if(libGL != NULL) { FreeLibrary((HMODULE) libGL); libGL = NULL; } } #else #include static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static int open_gl(void) { #ifdef __APPLE__ static const char *NAMES[] = { "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/OpenGL", "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" }; #else static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; #endif unsigned int index = 0; for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); if(libGL != NULL) { #ifdef __APPLE__ return 1; #else gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB"); return gladGetProcAddressPtr != NULL; #endif } } return 0; } static void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; } } #endif static void* get_proc(const char *namez) { void* result = NULL; if(libGL == NULL) return NULL; #ifndef __APPLE__ if(gladGetProcAddressPtr != NULL) { result = gladGetProcAddressPtr(namez); } #endif if(result == NULL) { #if defined(_WIN32) || defined(__CYGWIN__) result = (void*)GetProcAddress((HMODULE) libGL, namez); #else result = dlsym(libGL, namez); #endif } return result; } int gladLoadGL(void) { int status = 0; if(open_gl()) { status = gladLoadGLLoader(&get_proc); close_gl(); } return status; } struct gladGLversionStruct GLVersion; #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define _GLAD_IS_SOME_NEW_VERSION 1 #endif static int max_loaded_major; static int max_loaded_minor; static const char *exts = NULL; static int num_exts_i = 0; static char **exts_i = NULL; static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < (unsigned)num_exts_i; index++) { const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp); char *local_str = (char*)malloc((len+1) * sizeof(char)); if(local_str != NULL) { #if _MSC_VER >= 1400 strncpy_s(local_str, len+1, gl_str_tmp, len); #else strcpy(local_str, gl_str_tmp); #endif } exts_i[index] = local_str; } } #endif return 1; } static void free_exts(void) { if (exts_i != NULL) { int index; for(index = 0; index < num_exts_i; index++) { free((char *)exts_i[index]); } free((void *)exts_i); exts_i = NULL; } } static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } } #endif return 0; } int GLAD_GL_VERSION_1_0; int GLAD_GL_VERSION_1_1; int GLAD_GL_VERSION_1_2; int GLAD_GL_VERSION_1_3; int GLAD_GL_VERSION_1_4; int GLAD_GL_VERSION_1_5; int GLAD_GL_VERSION_2_0; int GLAD_GL_VERSION_2_1; int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; int GLAD_GL_VERSION_3_3; int GLAD_GL_VERSION_4_0; int GLAD_GL_VERSION_4_1; int GLAD_GL_VERSION_4_2; int GLAD_GL_VERSION_4_3; int GLAD_GL_VERSION_4_4; int GLAD_GL_VERSION_4_5; int GLAD_GL_VERSION_4_6; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; PFNGLCOLOR4DPROC glad_glColor4d; PFNGLBEGINQUERYPROC glad_glBeginQuery; PFNGLINDEXFPROC glad_glIndexf; PFNGLDISABLEIPROC glad_glDisablei; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; PFNGLCOLORMASKPROC glad_glColorMask; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; PFNGLVERTEXP4UIPROC glad_glVertexP4ui; PFNGLLINKPROGRAMPROC glad_glLinkProgram; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; PFNGLGETNMAPDVPROC glad_glGetnMapdv; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; PFNGLVIEWPORTPROC glad_glViewport; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; PFNGLRECTIPROC glad_glRecti; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; PFNGLLOGICOPPROC glad_glLogicOp; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; PFNGLTRANSLATEFPROC glad_glTranslatef; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; PFNGLRASTERPOS3DPROC glad_glRasterPos3d; PFNGLUNIFORM3UIPROC glad_glUniform3ui; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; PFNGLVERTEX2SPROC glad_glVertex2s; PFNGLOBJECTLABELPROC glad_glObjectLabel; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; PFNGLRASTERPOS4SPROC glad_glRasterPos4s; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; PFNGLGETMAPIVPROC glad_glGetMapiv; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; PFNGLCOLOR4FPROC glad_glColor4f; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; PFNGLDELETETEXTURESPROC glad_glDeleteTextures; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; PFNGLLIGHTFVPROC glad_glLightfv; PFNGLDEPTHRANGEPROC glad_glDepthRange; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; PFNGLRASTERPOS2DPROC glad_glRasterPos2d; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; PFNGLVERTEX4DPROC glad_glVertex4d; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; PFNGLUNIFORM4DPROC glad_glUniform4d; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; PFNGLTEXCOORD3DPROC glad_glTexCoord3d; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; PFNGLTEXGENFPROC glad_glTexGenf; PFNGLCOLOR4USVPROC glad_glColor4usv; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; PFNGLCOLOR4IPROC glad_glColor4i; PFNGLVERTEX4SVPROC glad_glVertex4sv; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; PFNGLVERTEXPOINTERPROC glad_glVertexPointer; PFNGLGETSYNCIVPROC glad_glGetSynciv; PFNGLRASTERPOS4DPROC glad_glRasterPos4d; PFNGLFOGFPROC glad_glFogf; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; PFNGLSTENCILOPPROC glad_glStencilOp; PFNGLTEXGENIPROC glad_glTexGeni; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; PFNGLTEXCOORD4DPROC glad_glTexCoord4d; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; PFNGLMAP1FPROC glad_glMap1f; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; PFNGLGENTEXTURESPROC glad_glGenTextures; PFNGLTEXIMAGE2DPROC glad_glTexImage2D; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; PFNGLCREATEQUERIESPROC glad_glCreateQueries; PFNGLGENQUERIESPROC glad_glGenQueries; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; PFNGLALPHAFUNCPROC glad_glAlphaFunc; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; PFNGLFRONTFACEPROC glad_glFrontFace; PFNGLGETSHADERIVPROC glad_glGetShaderiv; PFNGLUNIFORM2IPROC glad_glUniform2i; PFNGLFOGIVPROC glad_glFogiv; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; PFNGLLIGHTIPROC glad_glLighti; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; PFNGLNORMAL3DPROC glad_glNormal3d; PFNGLDELETEQUERIESPROC glad_glDeleteQueries; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; PFNGLRASTERPOS3IPROC glad_glRasterPos3i; PFNGLUNIFORM3IPROC glad_glUniform3i; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; PFNGLSTENCILFUNCPROC glad_glStencilFunc; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; PFNGLSHADEMODELPROC glad_glShadeModel; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; PFNGLREADBUFFERPROC glad_glReadBuffer; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; PFNGLCOLOR3USPROC glad_glColor3us; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; PFNGLUNIFORM4FVPROC glad_glUniform4fv; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; PFNGLMAPGRID1FPROC glad_glMapGrid1f; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; PFNGLVERTEX2FVPROC glad_glVertex2fv; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; PFNGLLIGHTIVPROC glad_glLightiv; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; PFNGLGETLIGHTFVPROC glad_glGetLightfv; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; PFNGLTEXENVIVPROC glad_glTexEnviv; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; PFNGLCOLOR4IVPROC glad_glColor4iv; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; PFNGLPIXELZOOMPROC glad_glPixelZoom; PFNGLCLEARINDEXPROC glad_glClearIndex; PFNGLCOLOR3UBPROC glad_glColor3ub; PFNGLEVALMESH1PROC glad_glEvalMesh1; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; PFNGLVERTEXP2UIPROC glad_glVertexP2ui; PFNGLUNIFORM3DVPROC glad_glUniform3dv; PFNGLARRAYELEMENTPROC glad_glArrayElement; PFNGLLIGHTMODELFPROC glad_glLightModelf; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; PFNGLCLEARCOLORPROC glad_glClearColor; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; PFNGLINDEXSPROC glad_glIndexs; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; PFNGLLIGHTFPROC glad_glLightf; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; PFNGLGETPOINTERVPROC glad_glGetPointerv; PFNGLNORMAL3BPROC glad_glNormal3b; PFNGLCLEARACCUMPROC glad_glClearAccum; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; PFNGLCREATEPROGRAMPROC glad_glCreateProgram; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; PFNGLRASTERPOS2IPROC glad_glRasterPos2i; PFNGLDRAWARRAYSPROC glad_glDrawArrays; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; PFNGLVERTEXP3UIPROC glad_glVertexP3ui; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; PFNGLACCUMPROC glad_glAccum; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; PFNGLFRUSTUMPROC glad_glFrustum; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; PFNGLCOLOR3BPROC glad_glColor3b; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; PFNGLDEPTHFUNCPROC glad_glDepthFunc; PFNGLTEXCOORD4IPROC glad_glTexCoord4i; PFNGLRECTFVPROC glad_glRectfv; PFNGLTEXCOORD1SPROC glad_glTexCoord1s; PFNGLTEXENVFPROC glad_glTexEnvf; PFNGLNORMAL3SPROC glad_glNormal3s; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; PFNGLBLENDFUNCPROC glad_glBlendFunc; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; PFNGLVERTEX3DPROC glad_glVertex3d; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; PFNGLTEXCOORD4SPROC glad_glTexCoord4s; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; PFNGLCOLOR3UIPROC glad_glColor3ui; PFNGLEDGEFLAGPROC glad_glEdgeFlag; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; PFNGLISSAMPLERPROC glad_glIsSampler; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; PFNGLCOLOR4FVPROC glad_glColor4fv; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; PFNGLCOLORP4UIVPROC glad_glColorP4uiv; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; PFNGLRENDERMODEPROC glad_glRenderMode; PFNGLGETBOOLEANVPROC glad_glGetBooleanv; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; PFNGLGETNMINMAXPROC glad_glGetnMinmax; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLUNIFORM4FPROC glad_glUniform4f; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; PFNGLWAITSYNCPROC glad_glWaitSync; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; PFNGLTEXCOORD1IPROC glad_glTexCoord1i; PFNGLFLUSHPROC glad_glFlush; PFNGLCOLOR4SVPROC glad_glColor4sv; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; PFNGLPIXELMAPFVPROC glad_glPixelMapfv; PFNGLVERTEX3SPROC glad_glVertex3s; PFNGLENABLEIPROC glad_glEnablei; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; PFNGLCOLOR3SVPROC glad_glColor3sv; PFNGLPOPNAMEPROC glad_glPopName; PFNGLTEXPARAMETERFPROC glad_glTexParameterf; PFNGLBINDSAMPLERSPROC glad_glBindSamplers; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; PFNGLBUFFERDATAPROC glad_glBufferData; PFNGLCLIPCONTROLPROC glad_glClipControl; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; PFNGLCOLOR3BVPROC glad_glColor3bv; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; PFNGLGETTEXIMAGEPROC glad_glGetTexImage; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; PFNGLVERTEX4FPROC glad_glVertex4f; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; PFNGLINDEXUBPROC glad_glIndexub; PFNGLNORMAL3DVPROC glad_glNormal3dv; PFNGLINDEXMASKPROC glad_glIndexMask; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; PFNGLCOLOR4USPROC glad_glColor4us; PFNGLTEXIMAGE3DPROC glad_glTexImage3D; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; PFNGLROTATEDPROC glad_glRotated; PFNGLCOLOR3IVPROC glad_glColor3iv; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; PFNGLUNIFORM4DVPROC glad_glUniform4dv; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; PFNGLVERTEX4IPROC glad_glVertex4i; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; PFNGLCOLOR4BVPROC glad_glColor4bv; PFNGLORTHOPROC glad_glOrtho; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLCOLOR4UIVPROC glad_glColor4uiv; PFNGLCOLOR3DVPROC glad_glColor3dv; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; PFNGLINDEXDVPROC glad_glIndexdv; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; PFNGLISPROGRAMPROC glad_glIsProgram; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLFOGCOORDFVPROC glad_glFogCoordfv; PFNGLFENCESYNCPROC glad_glFenceSync; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; PFNGLGETNMAPFVPROC glad_glGetnMapfv; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; PFNGLREADNPIXELSPROC glad_glReadnPixels; PFNGLCULLFACEPROC glad_glCullFace; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; PFNGLTEXCOORD3SPROC glad_glTexCoord3s; PFNGLVERTEX4DVPROC glad_glVertex4dv; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; PFNGLLINESTIPPLEPROC glad_glLineStipple; PFNGLSCALEDPROC glad_glScaled; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; PFNGLBINDSAMPLERPROC glad_glBindSampler; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; PFNGLUNIFORM1FVPROC glad_glUniform1fv; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; PFNGLLOADIDENTITYPROC glad_glLoadIdentity; PFNGLBLENDCOLORPROC glad_glBlendColor; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; PFNGLBINDBUFFERPROC glad_glBindBuffer; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; PFNGLBITMAPPROC glad_glBitmap; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; PFNGLINDEXIVPROC glad_glIndexiv; PFNGLPOPATTRIBPROC glad_glPopAttrib; PFNGLINDEXDPROC glad_glIndexd; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; PFNGLFOGFVPROC glad_glFogfv; PFNGLINITNAMESPROC glad_glInitNames; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; PFNGLISBUFFERPROC glad_glIsBuffer; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; PFNGLISTEXTUREPROC glad_glIsTexture; PFNGLUNIFORM1IVPROC glad_glUniform1iv; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; PFNGLVERTEX3FVPROC glad_glVertex3fv; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLEVALPOINT1PROC glad_glEvalPoint1; PFNGLCOLOR4BPROC glad_glColor4b; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; PFNGLREADPIXELSPROC glad_glReadPixels; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; PFNGLINDEXUBVPROC glad_glIndexubv; PFNGLISENABLEDIPROC glad_glIsEnabledi; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; PFNGLLIGHTMODELIPROC glad_glLightModeli; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; PFNGLCLEARDEPTHFPROC glad_glClearDepthf; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; PFNGLDETACHSHADERPROC glad_glDetachShader; PFNGLGETMAPFVPROC glad_glGetMapfv; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; PFNGLCOLOR3FVPROC glad_glColor3fv; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; PFNGLISENABLEDPROC glad_glIsEnabled; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; PFNGLGETFLOATI_VPROC glad_glGetFloati_v; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; PFNGLMATERIALIVPROC glad_glMaterialiv; PFNGLCOLORP3UIPROC glad_glColorP3ui; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; PFNGLCOLOR3IPROC glad_glColor3i; PFNGLTEXBUFFERPROC glad_glTexBuffer; PFNGLVERTEX4SPROC glad_glVertex4s; PFNGLBLENDFUNCIPROC glad_glBlendFunci; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLMAP2DPROC glad_glMap2d; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; PFNGLMULTMATRIXDPROC glad_glMultMatrixd; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; PFNGLGETFLOATVPROC glad_glGetFloatv; PFNGLRASTERPOS3SPROC glad_glRasterPos3s; PFNGLVERTEX4FVPROC glad_glVertex4fv; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; PFNGLMATERIALFPROC glad_glMaterialf; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; PFNGLGETINTEGERVPROC glad_glGetIntegerv; PFNGLEVALPOINT2PROC glad_glEvalPoint2; PFNGLINDEXPOINTERPROC glad_glIndexPointer; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; PFNGLUNIFORM1DVPROC glad_glUniform1dv; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; PFNGLCOLOR3USVPROC glad_glColor3usv; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; PFNGLCALLLISTPROC glad_glCallList; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; PFNGLISQUERYPROC glad_glIsQuery; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; PFNGLQUERYCOUNTERPROC glad_glQueryCounter; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; PFNGLHINTPROC glad_glHint; PFNGLPOLYGONMODEPROC glad_glPolygonMode; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; PFNGLTEXGENDVPROC glad_glTexGendv; PFNGLFOGCOORDFPROC glad_glFogCoordf; PFNGLFOGCOORDDPROC glad_glFogCoordd; PFNGLRASTERPOS4IPROC glad_glRasterPos4i; PFNGLGETERRORPROC glad_glGetError; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; PFNGLGETMAPDVPROC glad_glGetMapdv; PFNGLTEXENVFVPROC glad_glTexEnvfv; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; PFNGLRECTDVPROC glad_glRectdv; PFNGLCLEARSTENCILPROC glad_glClearStencil; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; PFNGLROTATEFPROC glad_glRotatef; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; PFNGLMAPGRID1DPROC glad_glMapGrid1d; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; PFNGLISLISTPROC glad_glIsList; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; PFNGLVERTEX2IPROC glad_glVertex2i; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; PFNGLCOLORP3UIVPROC glad_glColorP3uiv; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; PFNGLCOLORP4UIPROC glad_glColorP4ui; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; PFNGLCOLORPOINTERPROC glad_glColorPointer; PFNGLISSHADERPROC glad_glIsShader; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; PFNGLCOLOR4SPROC glad_glColor4s; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; PFNGLLISTBASEPROC glad_glListBase; PFNGLCOLOR3DPROC glad_glColor3d; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; PFNGLUNIFORM1DPROC glad_glUniform1d; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; PFNGLCOPYPIXELSPROC glad_glCopyPixels; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; PFNGLVERTEX2SVPROC glad_glVertex2sv; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; PFNGLACTIVETEXTUREPROC glad_glActiveTexture; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; PFNGLCOLOR4UBPROC glad_glColor4ub; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; PFNGLNORMAL3BVPROC glad_glNormal3bv; PFNGLATTACHSHADERPROC glad_glAttachShader; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; PFNGLCALLLISTSPROC glad_glCallLists; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLGETSTRINGPROC glad_glGetString; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; PFNGLDEPTHRANGEFPROC glad_glDepthRangef; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; PFNGLUNIFORM2UIPROC glad_glUniform2ui; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; PFNGLUNIFORM3FPROC glad_glUniform3f; PFNGLGENSAMPLERSPROC glad_glGenSamplers; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; PFNGLMATERIALIPROC glad_glMateriali; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; PFNGLPASSTHROUGHPROC glad_glPassThrough; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; PFNGLPOINTSIZEPROC glad_glPointSize; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; PFNGLCREATETEXTURESPROC glad_glCreateTextures; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLNEWLISTPROC glad_glNewList; PFNGLSHADERBINARYPROC glad_glShaderBinary; PFNGLTEXCOORD2DPROC glad_glTexCoord2d; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; PFNGLTEXTUREVIEWPROC glad_glTextureView; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; PFNGLPIXELSTOREFPROC glad_glPixelStoref; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; PFNGLDRAWELEMENTSPROC glad_glDrawElements; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; PFNGLENDPROC glad_glEnd; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; PFNGLBLENDEQUATIONPROC glad_glBlendEquation; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; PFNGLCOLOR3SPROC glad_glColor3s; PFNGLSELECTBUFFERPROC glad_glSelectBuffer; PFNGLRASTERPOS4FPROC glad_glRasterPos4f; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; PFNGLMATRIXMODEPROC glad_glMatrixMode; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; PFNGLDRAWPIXELSPROC glad_glDrawPixels; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; PFNGLVERTEX3DVPROC glad_glVertex3dv; PFNGLLOADNAMEPROC glad_glLoadName; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; PFNGLSTENCILMASKPROC glad_glStencilMask; PFNGLVERTEX3SVPROC glad_glVertex3sv; PFNGLTEXCOORD1DPROC glad_glTexCoord1d; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; PFNGLDEPTHMASKPROC glad_glDepthMask; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; PFNGLPIXELSTOREIPROC glad_glPixelStorei; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; PFNGLNORMAL3SVPROC glad_glNormal3sv; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; PFNGLTEXCOORD1FPROC glad_glTexCoord1f; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; PFNGLDISABLEPROC glad_glDisable; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; PFNGLCOLOR4UBVPROC glad_glColor4ubv; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; PFNGLVERTEX4IVPROC glad_glVertex4iv; PFNGLMAPBUFFERPROC glad_glMapBuffer; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; PFNGLENABLEPROC glad_glEnable; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; PFNGLCLAMPCOLORPROC glad_glClampColor; PFNGLRASTERPOS2SPROC glad_glRasterPos2s; PFNGLUNIFORM3DPROC glad_glUniform3d; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; PFNGLRECTDPROC glad_glRectd; PFNGLBINDTEXTURESPROC glad_glBindTextures; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; PFNGLENDLISTPROC glad_glEndList; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; PFNGLDELETELISTSPROC glad_glDeleteLists; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; PFNGLFOGCOORDDVPROC glad_glFogCoorddv; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; PFNGLGETSTRINGIPROC glad_glGetStringi; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; PFNGLRECTSVPROC glad_glRectsv; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; PFNGLCOLOR3FPROC glad_glColor3f; PFNGLISSYNCPROC glad_glIsSync; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; PFNGLVERTEX2FPROC glad_glVertex2f; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; PFNGLDRAWBUFFERPROC glad_glDrawBuffer; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; PFNGLUNIFORM1IPROC glad_glUniform1i; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; PFNGLPROGRAMBINARYPROC glad_glProgramBinary; PFNGLNORMAL3FPROC glad_glNormal3f; PFNGLPOPMATRIXPROC glad_glPopMatrix; PFNGLGENLISTSPROC glad_glGenLists; PFNGLCLIPPLANEPROC glad_glClipPlane; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; PFNGLFOGIPROC glad_glFogi; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; PFNGLCOLOR3UBVPROC glad_glColor3ubv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; PFNGLUNIFORM2DPROC glad_glUniform2d; PFNGLTEXPARAMETERIPROC glad_glTexParameteri; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; PFNGLUSEPROGRAMPROC glad_glUseProgram; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; PFNGLMATERIALFVPROC glad_glMaterialfv; PFNGLGETLIGHTIVPROC glad_glGetLightiv; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; PFNGLNORMAL3IVPROC glad_glNormal3iv; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; PFNGLBEGINPROC glad_glBegin; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; PFNGLDELETESHADERPROC glad_glDeleteShader; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; PFNGLINDEXFVPROC glad_glIndexfv; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; PFNGLCLEARPROC glad_glClear; PFNGLBINDTEXTUREPROC glad_glBindTexture; PFNGLUNIFORM4UIPROC glad_glUniform4ui; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; PFNGLINDEXIPROC glad_glIndexi; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; PFNGLCREATESHADERPROC glad_glCreateShader; PFNGLCOLOR4UIPROC glad_glColor4ui; PFNGLLINEWIDTHPROC glad_glLineWidth; PFNGLSAMPLEMASKIPROC glad_glSampleMaski; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; PFNGLMULTMATRIXFPROC glad_glMultMatrixf; PFNGLUNIFORM3FVPROC glad_glUniform3fv; PFNGLENDQUERYPROC glad_glEndQuery; PFNGLCOLOR3UIVPROC glad_glColor3uiv; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; PFNGLFINISHPROC glad_glFinish; PFNGLTEXCOORD3IPROC glad_glTexCoord3i; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; PFNGLTEXGENIVPROC glad_glTexGeniv; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; PFNGLCOLOR4DVPROC glad_glColor4dv; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; PFNGLRECTIVPROC glad_glRectiv; PFNGLTEXCOORD3FPROC glad_glTexCoord3f; PFNGLRECTFPROC glad_glRectf; PFNGLMAP2FPROC glad_glMap2f; PFNGLMAPGRID2FPROC glad_glMapGrid2f; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; PFNGLGETNMAPIVPROC glad_glGetnMapiv; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; PFNGLVERTEX2DPROC glad_glVertex2d; PFNGLNORMALPOINTERPROC glad_glNormalPointer; PFNGLTEXENVIPROC glad_glTexEnvi; PFNGLUNIFORM2FVPROC glad_glUniform2fv; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; PFNGLNORMAL3FVPROC glad_glNormal3fv; PFNGLVERTEX3IPROC glad_glVertex3i; PFNGLNORMAL3IPROC glad_glNormal3i; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; PFNGLTEXIMAGE1DPROC glad_glTexImage1D; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; PFNGLTRANSLATEDPROC glad_glTranslated; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; PFNGLPUSHNAMEPROC glad_glPushName; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; PFNGLTEXCOORD2FPROC glad_glTexCoord2f; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; PFNGLSCISSORPROC glad_glScissor; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; PFNGLRECTSPROC glad_glRects; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; PFNGLGENBUFFERSPROC glad_glGenBuffers; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; PFNGLVERTEX2IVPROC glad_glVertex2iv; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; PFNGLMAP1DPROC glad_glMap1d; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; PFNGLUNIFORM2DVPROC glad_glUniform2dv; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; PFNGLTEXCOORD2SPROC glad_glTexCoord2s; PFNGLTEXCOORD2IPROC glad_glTexCoord2i; PFNGLVERTEX3IVPROC glad_glVertex3iv; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; PFNGLPUSHATTRIBPROC glad_glPushAttrib; PFNGLNORMALP3UIPROC glad_glNormalP3ui; PFNGLLIGHTMODELFVPROC glad_glLightModelfv; PFNGLSCALEFPROC glad_glScalef; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; PFNGLGETQUERYIVPROC glad_glGetQueryiv; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; PFNGLRASTERPOS2FPROC glad_glRasterPos2f; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; PFNGLTEXGENFVPROC glad_glTexGenfv; PFNGLUNIFORM1FPROC glad_glUniform1f; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; PFNGLGETTEXGENDVPROC glad_glGetTexGendv; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; PFNGLLIGHTMODELIVPROC glad_glLightModeliv; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLINDEXSVPROC glad_glIndexsv; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; PFNGLPUSHMATRIXPROC glad_glPushMatrix; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; PFNGLVERTEX3FPROC glad_glVertex3f; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; PFNGLRASTERPOS3FPROC glad_glRasterPos3f; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; PFNGLCOLORMATERIALPROC glad_glColorMaterial; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; PFNGLVERTEX2DVPROC glad_glVertex2dv; PFNGLCOLORMASKIPROC glad_glColorMaski; PFNGLTEXCOORD4FPROC glad_glTexCoord4f; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; PFNGLUNIFORM2IVPROC glad_glUniform2iv; PFNGLUNIFORM4IPROC glad_glUniform4i; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; PFNGLUNIFORM4IVPROC glad_glUniform4iv; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; PFNGLTEXGENDPROC glad_glTexGend; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; PFNGLMAPGRID2DPROC glad_glMapGrid2d; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; PFNGLCLEARDEPTHPROC glad_glClearDepth; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; PFNGLEVALMESH2PROC glad_glEvalMesh2; int GLAD_GL_EXT_texture_filter_anisotropic; int GLAD_GL_EXT_framebuffer_multisample; int GLAD_GL_NV_texture_barrier; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); glad_glHint = (PFNGLHINTPROC)load("glHint"); glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); glad_glClear = (PFNGLCLEARPROC)load("glClear"); glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); glad_glEnd = (PFNGLENDPROC)load("glEnd"); glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); glad_glRects = (PFNGLRECTSPROC)load("glRects"); glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); } static void load_GL_VERSION_1_1(GLADloadproc load) { if(!GLAD_GL_VERSION_1_1) return; glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); } static void load_GL_VERSION_1_2(GLADloadproc load) { if(!GLAD_GL_VERSION_1_2) return; glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); } static void load_GL_VERSION_1_3(GLADloadproc load) { if(!GLAD_GL_VERSION_1_3) return; glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); } static void load_GL_VERSION_1_4(GLADloadproc load) { if(!GLAD_GL_VERSION_1_4) return; glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); } static void load_GL_VERSION_1_5(GLADloadproc load) { if(!GLAD_GL_VERSION_1_5) return; glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); } static void load_GL_VERSION_2_0(GLADloadproc load) { if(!GLAD_GL_VERSION_2_0) return; glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); } static void load_GL_VERSION_2_1(GLADloadproc load) { if(!GLAD_GL_VERSION_2_1) return; glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); } static void load_GL_VERSION_3_0(GLADloadproc load) { if(!GLAD_GL_VERSION_3_0) return; glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); } static void load_GL_VERSION_3_1(GLADloadproc load) { if(!GLAD_GL_VERSION_3_1) return; glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); } static void load_GL_VERSION_3_2(GLADloadproc load) { if(!GLAD_GL_VERSION_3_2) return; glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); } static void load_GL_VERSION_3_3(GLADloadproc load) { if(!GLAD_GL_VERSION_3_3) return; glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } static void load_GL_VERSION_4_0(GLADloadproc load) { if(!GLAD_GL_VERSION_4_0) return; glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); } static void load_GL_VERSION_4_1(GLADloadproc load) { if(!GLAD_GL_VERSION_4_1) return; glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv"); glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i"); glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv"); glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f"); glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv"); glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d"); 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glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); } static void load_GL_VERSION_4_4(GLADloadproc load) { if(!GLAD_GL_VERSION_4_4) return; glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); 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glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData"); glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData"); glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData"); glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData"); glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer"); glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange"); glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer"); glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange"); glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv"); glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v"); glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv"); glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData"); glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus"); glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv"); glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetNamedFramebufferAttachmentParameteriv"); glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample"); glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv"); glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); 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glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv"); glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap"); glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage"); glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv"); glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays"); glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib"); glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv"); glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers"); glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines"); glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries"); glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v"); glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv"); glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage"); glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage"); glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv"); glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv"); glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv"); glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv"); glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv"); glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv"); glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple"); glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable"); glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter"); glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter"); glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram"); glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax"); glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); } static void load_GL_VERSION_4_6(GLADloadproc load) { if(!GLAD_GL_VERSION_4_6) return; glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader"); glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount"); glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount"); glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); } static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) { if(!GLAD_GL_EXT_framebuffer_multisample) return; glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT"); } static void load_GL_NV_texture_barrier(GLADloadproc load) { if(!GLAD_GL_NV_texture_barrier) return; glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); } static int find_extensionsGL(void) { if (!get_exts()) return 0; GLAD_GL_EXT_framebuffer_multisample = has_ext("GL_EXT_framebuffer_multisample"); GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic"); GLAD_GL_NV_texture_barrier = has_ext("GL_NV_texture_barrier"); free_exts(); return 1; } static void find_coreGL(void) { /* Thank you @elmindreda * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 * https://github.com/glfw/glfw/blob/master/src/context.c#L36 */ int i, major, minor; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL }; version = (const char*) glGetString(GL_VERSION); if (!version) return; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } /* PR #18 */ #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif GLVersion.major = major; GLVersion.minor = minor; max_loaded_major = major; max_loaded_minor = minor; GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) { max_loaded_major = 4; max_loaded_minor = 6; } } int gladLoadGLLoader(GLADloadproc load) { GLVersion.major = 0; GLVersion.minor = 0; glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); if(glGetString == NULL) return 0; if(glGetString(GL_VERSION) == NULL) return 0; find_coreGL(); load_GL_VERSION_1_0(load); load_GL_VERSION_1_1(load); load_GL_VERSION_1_2(load); load_GL_VERSION_1_3(load); load_GL_VERSION_1_4(load); load_GL_VERSION_1_5(load); load_GL_VERSION_2_0(load); load_GL_VERSION_2_1(load); load_GL_VERSION_3_0(load); load_GL_VERSION_3_1(load); load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); load_GL_VERSION_4_0(load); load_GL_VERSION_4_1(load); load_GL_VERSION_4_2(load); load_GL_VERSION_4_3(load); load_GL_VERSION_4_4(load); load_GL_VERSION_4_5(load); load_GL_VERSION_4_6(load); if (!find_extensionsGL()) return 0; load_GL_EXT_framebuffer_multisample(load); load_GL_NV_texture_barrier(load); return GLVersion.major != 0 || GLVersion.minor != 0; }