Commit Graph

12 Commits

Author SHA1 Message Date
VetheonGames
e8f2792bf6 Update license and bundle 2023-09-19 22:59:57 -06:00
VetheonGames
b52b5b6680 Bring bundle up to date with upstream depends 2023-07-27 16:23:01 -06:00
VetheonGames
54d348c99f Enhancements to Command Execution and Logging Mechanisms
This commit introduces several significant enhancements to the way commands are executed and logged in the application. The changes are primarily focused on improving the robustness, reliability, and transparency of the command execution process, as well as enhancing the quality and usefulness of the log output.

   1. Command Execution Enhancements: The use_sudo method has been refactored to handle commands that do not return any output. Previously, the method was designed to capture and return the output of the command being executed. However, some commands (such as modprobe) do not return any output, which caused issues with the previous implementation. The method now checks the exit status of the command to determine whether it was successful or not, and returns a success or failure message accordingly. This change improves the robustness of the command execution process and ensures that it can handle a wider range of commands.

   2. Error Handling Improvements: The use_sudo method now includes more comprehensive error handling. If a command fails to execute within a specified timeout period, an error message is logged and the method returns a failure message. Additionally, if a command fails to execute for any other reason, the method logs the error and returns a failure message with the command's exit status. These changes make it easier to identify and troubleshoot issues with command execution.

   3.  Logging Enhancements: The logging mechanism has been enhanced to provide more detailed and useful information. The use_sudo method now logs the command being executed and its outcome (success or failure). If a command fails, the method logs the command's exit status. These changes improve the transparency of the command execution process and make it easier to identify and troubleshoot issues.

   4. Code Refactoring: Several methods have been refactored for improved readability and maintainability. The use_sudo method has been refactored to reduce its complexity and improve its readability. The first_run_setup method has been refactored to ensure that the main interface name and the dummy interface name are properly passed to the setup_traffic_mirroring method.

   5. Bug Fixes: A bug in the create_dummy_interface method that caused it to return an array of Alert objects instead of the dummy interface name has been fixed. The method now correctly returns the dummy interface name.

These changes represent a significant improvement to the command execution and logging mechanisms in the application, and lay the groundwork for further enhancements in the future.
2023-07-07 11:25:08 -06:00
VetheonGames
f8ea01ed1b Implement Initial System Setup and Packet Capture
1. Initial System Setup:
   - Implemented a first run initialization process that guides the user through setting up the necessary environment variables.
   - Created a method to securely ask for the user's sudo password, test it, and store it in an encrypted form in an environment variable for use during the first run setup process.
   - Added a method to clear the sudo password from memory and the environment variables at the end of the first run setup process.

2. Packet Capture:
   - Created a PacketCapture class that uses the PCAPRUB library to capture packets from a specified network interface.
   - Refactored the packet capture process to add each captured packet to a Redis queue for further processing, instead of processing the packets directly.
   - Removed the manual packet dissection from the packet capture process, as this will be handled by the workers.

3. Networking Setup:
   - Created a NetworkingGenie class to handle the setup of the necessary networking components.
   - Added methods to identify the main network interface, create a dummy network interface, and set up traffic mirroring from the main interface to the dummy interface.

4. Logging:
   - Implemented logging for all major actions and errors throughout the system.

5. General Refactoring and Code Cleanup:
   - Refactored and cleaned up various parts of the code to improve readability and maintainability.
   - Fixed various minor bugs and issues.

This commit lays the groundwork for the packet processing workers and the orchestrator that will manage them. The next steps will be to implement these components and integrate them with the existing system.
2023-06-29 22:36:18 -06:00
VetheonGames
13fa1e53e6 Major Refactoring and Feature Addition for Improved User Experience and Code Quality
This commit includes several significant changes aimed at improving the functionality, user experience, and code quality of our Ruby project.

1. Decryption Fix: We identified and resolved an issue where the database password was being decrypted multiple times, leading to connection problems. The code was refactored to ensure that decryption only occurs once, thereby enhancing the efficiency and reliability of our database connections.

2. Infinite Loop Resolution: We addressed a critical issue where the program would enter an infinite loop if the .env file was missing or contained incorrect information. The code was updated to handle these situations appropriately, providing meaningful feedback to the user and preventing unnecessary resource consumption.

3. .env File Handling Improvement: We improved the handling of the .env file, ensuring that the program can function correctly even in the absence of this file or if it contains incorrect data. This change enhances the robustness of our application.

4. Curses Alerts Integration: We integrated a new feature to display alerts in the terminal using the Curses library. These alerts can have different severity levels (info, warning, error), which are displayed in different colors (blue, yellow, red). This feature improves the user experience by providing clear and immediate feedback on the program's status.

5. Automatic Alert Dismissal: We implemented a feature where alerts automatically disappear after 5 seconds. This was achieved using Ruby threads, ensuring that the rest of the program is not blocked while the alert is displayed. This change enhances the user experience by preventing the screen from being cluttered with old alerts.

6. Debugging Libraries Exploration: We explored the possibility of using the Tracer and Debug libraries to trace the execution of the program and assist with debugging. While these libraries were not integrated in this commit, they remain a potential resource for future debugging efforts.

This commit represents a significant step forward in the development of our Ruby project, improving both the user experience and the quality of our codebase.
2023-06-12 15:31:34 -06:00
VetheonGames
335cd89ebe Detailed Refactoring of Database Interaction
1. **Refactoring of Database Interaction Methods**
   - Refactored the `store_services` method in the `DatabaseManager` class to handle an array of services instead of a hash. This change was made to simplify the interaction with the database and to avoid unnecessary complexity in the data structure.
   - The `store_services` method now iterates over an array of services and inserts each service into the database with a default status of true. This design choice was made to ensure that all services are active by default.

2. **Modification of Database Schema**
   - Modified the `create_services_table` method in the `DatabaseManager` class to create a table with only two columns: `id` and `services`. This change was made to align the database schema with the new data structure used in the `store_services` method.
   - The `status` column was removed from the `services` table because the status of all services is now assumed to be true by default.

3. **Error Handling and Debugging**
   - Encountered a `Sequel::DatabaseError` with the message "Operand should contain 1 column(s)" during the execution of the `store_services` method. This error was caused by an attempt to insert a hash into a single database column.
   - The error was resolved by refactoring the `store_services` method to handle an array of services instead of a hash.

4. **Unorthodox Design Choices**
   - The decision to use an array of services instead of a hash and to assume that the status of all services is true by default may seem unorthodox. However, these design choices were made to simplify the interaction with the database and to avoid unnecessary complexity in the data structure.
   - These design choices also helped to resolve the `Sequel::DatabaseError` that was encountered during the execution of the `store_services` method.

This commit represents a significant refactoring of the database interaction methods in the NETRAVE project. The changes made in this commit have simplified the interaction with the database and have resolved a `Sequel::DatabaseError` that was encountered during the execution of the `store_services` method.
2023-06-09 19:39:54 -06:00
VetheonGames
6768cf14b3 Enhancing User Experience by Streamlining Database Connection Setup
In this commit, we have made significant improvements to the user experience of the NETRAVE project by streamlining the process of setting up the database connection. This was achieved by modifying the first_run_setup method in the FirstRunInit class to intelligently handle the presence or absence of a configuration file (config.yml).

The key changes include:

    Checking for the existence of config.yml: Before prompting the user for database details, the program now checks if a config.yml file already exists. This file holds the necessary details for connecting to the database.

    Reading and using existing configuration: If a config.yml file is found, the program attempts to connect to the database using the details from the file. This eliminates the need for the user to re-enter database details every time the program runs, thereby improving the user experience.

    Handling unsuccessful connections: If the connection attempt using the details from config.yml is unsuccessful, the program prompts the user for new database details. These new details are then used to overwrite the existing config.yml file. This ensures that the program can recover from changes in the database setup, such as a change in password.

    Creating config.yml if it does not exist: If no config.yml file is found, the program creates one and then prompts the user for the database details. This makes the initial setup process smoother for new users.

These changes have several benefits:

    Improved User Experience: By avoiding unnecessary prompts for database details, the program becomes more user-friendly.

    Efficient Onboarding: The streamlined process makes onboarding new users more efficient.

    Cost Savings: By reducing the number of requests for help with database details, we can potentially save on support staff time.

    Employee Satisfaction: Improving user experience can lead to greater employee satisfaction and advocacy for the product.

    Ethical Considerations: These changes respect the rights of the users by giving them control over their personal data and ensuring transparency in how their data is handled.

This commit represents a significant step forward in making the NETRAVE project more user-friendly and efficient. We believe these changes will improve the usage and adoption of the product while also respecting the rights of the users.
2023-06-07 13:16:49 -06:00
VetheonGames
6319c9c238 Refactoring for Modularity, Code Reuse, and Security Considerations
In this commit, we have undertaken a significant refactoring of the codebase to improve modularity, promote code reuse, and consider security aspects.

    Modularity and Code Reuse: We introduced classes and modules to better organize the code and facilitate code reuse. Specifically, we created a new Utilities module to hold common methods that are used across different parts of the application. This module includes methods such as convert_speed_to_mbps, services_to_hash, and calculate_total_bandwidth. By placing these methods in a module, we can include this module in any class that needs these methods, thereby promoting code reuse and reducing duplication.

    We also created two new classes, SystemInformationGather and DatabaseManager. The SystemInformationGather class is responsible for gathering system information, such as uplink and downlink speed, and services. The DatabaseManager class handles database operations, including testing the database connection, creating the system information table, and storing system information in the database. By encapsulating these responsibilities within their respective classes, we have made the code more organized and easier to maintain.

    Database Connection Details: We made a decision to store the database connection details in a config file (config.yml) instead of the database itself. This decision was made for security reasons, as storing these details in the database could expose them to potential security risks. Storing these details in a config file allows us to better control access to these details.

    Database Encryption: We discussed the possibility of encrypting the database for additional security. While we have not implemented this feature in this commit, we have laid the groundwork for it by discussing potential libraries/gems that could be used for this purpose. This is an area that we will revisit in the future.

    System Information Gathering: We wrote methods to gather system information, such as uplink and downlink speed, and services, and store this information in the database. This information will be useful for monitoring system performance and for making decisions about resource allocation.

This refactoring effort has made the codebase more organized, easier to maintain, and more secure. It also aligns with our project goals and roadmap. However, it's important to note that with any refactoring effort, there may be potential issues or trade-offs. We will need to thoroughly test the refactored code to ensure that it works as expected and that there are no unintended side effects.
2023-06-04 14:41:12 -06:00
VetheonGames
d968e17823 Enhance First Run Setup and User Interaction
1. Added a method to ask for the default mode (TUI, GUI, or WebApp) during the first run setup.
2. Implemented a method to validate the input mode.
3. Improved the database connection test method to handle exceptions and return a boolean value.
4. Added a method to ask for database details (username, password, and database name).
5. Enhanced the user interface by adding Curses.clear before each question to make the interface cleaner.
6. Improved the password input process by disabling echo to hide the input from the screen.
7. Added validation for uplink and downlink speeds.
8. Added a method to ask for services the system should be aware of.
2023-06-03 13:38:30 -06:00
VetheonGames
71a777d0bd Create First Run TUI skeleton 2023-06-03 12:35:00 -06:00
VetheonGames
87c3a0c65a Add Rubocop 2023-06-03 10:35:25 -06:00
VetheonGames
cfb9e923d8
Add files via upload
Signed-off-by: VetheonGames <76892542+VetheonGames@users.noreply.github.com>
2023-06-03 10:25:27 -06:00